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If you prefer to use a controller, you still can, but having both controller and keyboard and mouse support in the console version is a fantastic way to ensure that you can enjoy this game in as many ways as possible even if you don’t have a gaming rig to run it. If you have a special keyboard or mouse that you prefer to use for any reason, including fine-motor impairments, then you’re good to go. While it may seem a bit odd to support keyboard and mouse controls for a console version of the game, it’s smart since they’re fully rebindable.
Planet coaster review Pc#
The game’s keyboard and mouse controls on PC were logical, and they’re actually retained here on console. Or you can go old school and zoom it out to enjoy an overhead viewpoint. It’s very much like framing a shot in a photo mode only constant since you can always move around. We’re far beyond the days of three buttons and a d-pad being enough to work a game like this well, and just adding a roving camera to see the action in real time is something that requires a tutorial given how much control you have over everything. Given how much there is to do here relative to decades-old games though, it’s wise to do that. The career mode is fantastic since, like Theme Park before it, it eases you into things and even goes a bit beyond anything else in the genre in terms of tutorials. In other games like this, you would normally have to unlock this kind of flexibility, but here, it’s available right from the get-go in the sandbox mode. You have your perfect mid-day weather area, an arctic area, a pine tree-filled alpine area among others, and you can customize things to mix and match different elements from each. One thing that helps set this game apart from similar games of the past is its variety in themes for locations. Park creation itself has a lot of intricacy, and I love that you can either go in with a guided tour via the career mode or just jump into it with a sandbox mode. Planet Coaster stands out by blending the park creation suites of past classics with a more modern look and the ability to roam through the park via a zooming camera. Not since Thrillville in the latter-day PS2/Xbox era have we really seen a game quite like this on a home console, and it’s an interesting return for a long-dormant genre. Planet Coaster’s PC release in 2016 came close, and now that it’s on consoles, it feels like a bit of a homecoming to have a theme park-style game back on a console. Anyway, the game was a PC classic from Bullfrog and had follow-ups, but nothing quite matched it for me.
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The first incarnation I played was on the Genesis, and it remained a regular part of my Sega Nomad play, which in hindsight wasn’t the best, since a simulation game on a small screen prone to blurry images isn’t great for a bad eye. Simulation games have been a regular part of gaming for over 30 years, but none hooked me quite like the Theme Park games.
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