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Ziggurat 2 secret rooms
Ziggurat 2 secret rooms







ziggurat 2 secret rooms

All of the challenges allowed you to react if your reflexes were fast enough, which was really nice. While it wasn't very visually impressive and the music was.not that good, the level in general did present some neat bullet hell-ish challenges. Past the two boss gates is a mostly empty room, with a raised surface holding the Energy Element. If Mega Man goes above the boss gate, he will find a 1-Up and an E-Tank, after which he can turn back to go through the boss gate. At the end of this room is the boss gate. Going to the right leads to a long room populated almost entirely by Bombombs and Killer Bullets, with three Spines near the beginning being the only other enemies in the room. Going to the left in the room where the paths connect leads to a room with two small screws, a large weapon energy capsule, and a large health capsule. Going down the hole leads to the room where the two paths connect. Luckily, to the right of the hole is a large weapon energy capsule and a a large health capsule. However, inside the hole is ten Suzies, which is trouble for Mega Man unless he uses a weapon like Metal Blade or Thunder Wool. Going down leads to a room that must be exited through a hole that is two tiles wide. The room with the Bombombs has two paths taking the upper route will reward Mega Man with an E-Tank. Going right leads to a room with two Bombombs, followed by a room with a Sniper Joe, a Big Eye, and Killer Bullets. Up in the next room is a Picket Man, three Spines, and a Killer Bullet. If Mega Man picks the upper path, he will first face two Metalls, a Sniper Joe, and a Big Eye. The room after this is where the two paths connect. Simply jumping across all four ladders leads to a room where Mega Man must climb up a ladder to reach the next room while watching out for two Beaks, and then survive the following room while avoiding four more Suzies that will try to knock him off the ladder. Climbing up to the top of the third ladder leads to a secret room with a large weapon energy capsule, a large health capsule, a large screw, a 1-Up, an E-Tank, and a W-Tank. After this is a room where Mega Man must jump across four ladders. Going down leads to three Picket Men and a Big Eye, with two of the Picket Men guarding an E-Tank. If Mega Man picks the lower path, he will have to climb two pairs of ladders, with four Suzies blocking each pair of ladders. After dropping down to a room housing a small health pellet, a small weapon energy capsule, and a 1-Up, going to the right will lead to a room with a Metall, a Picket Man, and three Beaks, as well as a choice between an upper and lower path. Going down to the next room, Mega Man encounters two Screw Bombers, a Metall, and three Suzies, one of which is in the way of a hole that is only two tiles wide. Three enemies guard rewards for Mega Man a Picket Man guards an E-Tank near the beginning of the room, a Sniper Joe guards a 1-Up close to the end, and at the very end of the room, a Metall guards two small screws and a large health capsule. Metalls, Suzies, Screw Bombers, and Sniper Joes are scattered throughout this area. The first room of the level is a long stretch of land with several bottomless pits. It also includes a split path partway through.

ziggurat 2 secret rooms

It's a level that focuses on using different combinations of enemies as obstacles, with several health and weapon energy refills scattered throughout. Sky Ziggurat is the 13th place entry in Make a Good Mega Man Level.









Ziggurat 2 secret rooms